You’ll be often battling both the enemies and the camera at the same time. It’s at its absolute worse when you are in enclosed spaces, and that’s the vast majority of locales you’ll visit throughout the game. My biggest issue in Darksiders III is with the awful camera controls that can often lead to frustration. The Watcher and Fury turned out to be a surprisingly great duo. It becomes a battle of reading your enemies movement and waiting for the opportune moments to strike them rather than the more frantic nature of the previous games. Very rarely does the difficulty feel too harsh, but there were a few areas where the game felt like it was stacking the odds too far against me. This can result in setting the enemy on fire with the flame hollow in order to deal heavy damage with a giant hammer using the Force hollow, for instance.ĭarksiders III is a difficult game, as even the most useless of the grunt enemies can kill Fury with a couple of hits, so the combat is a lot more methodical and tactical than ever before. Perfectly time a dodge and this will open up a counter attack opportunity that changes depending on which hollow you have equipped. The whip is always tied to X while the hollow power is tied to Y: chaining attacks is super satisfying and messing around with the combos is one of the best aspects of this game. The first that you come across is the flame hollow that gives you a charged up jump to reach higher ledges, and the Chains of Scorn. It’s not her only weapon as well: throughout the journey she will acquire four different hollows that not only give her a new weapon to play with, but also give her more options to explore the environment. I’ve noticed this in other areas but this section in particular was rampant.įury’s main weapon is her trusty whip, and it’s incredibly satisfying to use it due to the rhythmic nature of the game’s combat. During certain sections, the simple act of rotating the camera around resulted on the edges of some textures flashing white. ![]() That is not to mention the host of visual bugs that I have encountered. While some areas look stunning due to the aforementioned excellent art direction, others just look bland and boring, one of which is an unimaginative swamp that goes on for way too long. When Darksiders III looks good, it looks really good!ĭarksiders has always drawn me in with some of the best character and world designs in recent years thanks to its stunning art style, but the graphics themselves have never been exceptional, and the same can be applied here. Even though the soundtrack doesn’t go to the same heights as Darksiders II, there’s still plenty of good tracks here. Whilst Fury was great, another new character, The Lord of Hollows, absolutely stole the show, with another great performance by Darin De Paul. ![]() As time went by, she even started showing some empathy at some points, without completely butchering her namesake. With the exception of a few line deliveries, Fury’s performance was beautifully well done, sounding like a female Kratos at times. Voice acting, for the most part, is actually really good. Though there are some exceptions, pretty much all of the side characters just aren’t developed at all, not being given enough to work with, ending up being completely forgettable. ![]() I won’t spoil anything here, but Lust was easily the highlight for me. The majority of the sins are incredibly well designed as well. Her character growth throughout the story was pretty solid. The second half, however takes a sharp turn and becomes a lot more interesting, pushing the lore and plot of Darksiders to a brand new direction, even though it doesn’t stretch beyond the ending of the original.įury is a great addition to the series, and in my opinion, she’s easily equal to her brothers War and Death. Its straightforward first half leaves a lot to be desired, as not a lot happens: I found it hard to care about what was going on. Storytelling isn’t the focus of Darksiders III, but that doesn’t mean it’s bad. Everyone’s favourite demon merchant is back!
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