![]() A publisher was considering releasing it, but Sony refused to allow Sakura Wars 1+2 certification for a US PSP release: "it's a text novel, not a game". This thread also mentions how SCEA blocked Agetec from releasing Shadow Tower Abyss (PS2) because its graphics weren't good enough and they didn't think the game would sell, because of their stupidly backwards visions of the American market. Also, the source names there weren't mentioned, but that's to protect them that information is all too accurate, everything else agrees that it's true. The simplest explanation for why almost everyone who knows anything has said, since somewhere around 1995, that SCEA has had a longstanding problem with 2d game releases. ![]() I'm sure you'll ignore this and pretend that "it's all speculation" or something, but sometimes, the simplest explanation for something is the correct one. Frustrating, but this was a hard restriction, no exceptions (for speech that is). This thread also points out something I'd forgotten - SCEA didn't (doesn't?) allow games with Japanese-only voice acting, if you're having voices, the game must have English. The game is 2.5d, but must have run afoul somewhere else. SCEA refused to approve Battle Fantasia for PS3, which is why the game is X360 only in the US, while in Japan and Europe it was released on both PS3 and 360. Here are some more cases of SCEA getting in the way of games releasing in North America, mostly for graphics reasons.
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